You'll also be able to give her a hug and really use the motion controls to feel like you are a part of the experience. For example, you'll see her pretend to surf as you drag a platform along. Plus, we get to see more character building, with the Reader really feeling connected with the main protagonist, Quill as well. With Moss Book II, the game takes full advantage of VR with a gorgeously detailed world that really puts you in the middle of the adventure with an emphasis on the story and you, as the Reader, being placed in it. We had one major complaint with Moss: the story felt lackluster at particular points. Combine this with the intricate level design the fight had and the combat we've praised a lot already - it's quite clear to see why the game was truly captivating at certain moments. For example, the boss fight in the clock tower had you pull down a church bell so the boss would eventually fly into it. While they certainly added to the overall dynamism of the story, they also made up for some extremely cinematic moments that could only be best experienced in a VR headset.Ĭertain boss fights have you interact with the game in a truly spectacular and unique manner. But boy, were they fun when we did find them. We couldn't find a lot of boss fights when playing the game for our Moss Book 2 review. Plus, you can always interact with the environment as the Reader, which brings a welcome instance of change to the game. Thankfully, it never really felt repetitive as we didn't just have access to the sword. We also felt like Moss Book II emphasized more on combat than the original, especially with Quill having new weapons in her arsenal. Plus, with the addition of new weapons, the PSVR version of the game truly brings in some challenging puzzles, as the hammer, sword, and chakram provide special abilities that you will need to use to clear certain areas. In essence, the combat in Book II is much more nuanced than what you'd expect from a traditional platformer, which makes for a satisfying sequel. You can grab this enemy as the Reader and roll it around, causing it to knock other enemies in its midst, allowing for a fun break in your hammer-filled combat sessions. Our personal favorite was a minion that could roll into a ball. This probably is so newcomers who haven't played the original Moss can understand the game's basics before diving into Book II.Īs soon as you clear the first hour, we quickly see unique puzzles being brought into the mix alongside new enemies that have made their debut in Book II. The story picks up after the first hour or so of playthrough. Plus, Quill is quite self-aware of you being there, allowing you to high-five her, create vines she can climb up, or drag various enemy types onto switches by using the DualShock controller's gyro (if you are playing the game on the PSVR version.)įrom what we've experienced so far, you won't see a variety of different enemy types or new weapons right from the get-go. For instance, you'll be able to use the aforementioned special abilities alongside the new weapons giving Quill access to places she wouldn't be able to go without you. You can still interact with the game as a Reader. So, developer Polyarc has paid special attention to ensure that these new mechanics don't interfere with the game's overall story and flow. A true sign of a great sequel is its ability to understand what made the previous game so special. You can activate these special attacks by holding the attack button down, charging the weapon in hand, and letting you unleash your special ability. And Moss Book II certainly evolves on that front, with each weapon having different special abilities that you'll need to utilize as you platform your way throughout the game, allowing for greater versatility and more intricate puzzles. If you've played Moss before, you'll quickly remember that to solve puzzles you really had to use your imagination. Thankfully, developer Polyarc hasn't really confined the weapons to only work for certain situations, allowing for much-needed flexibility in this satisfying sequel. The sword acts as the perfect median between all three providing a mix of both brute force and speed. ![]() The chakram, on the other hand, provides Quill with a ton of agility at the cost of low damage. The hammer deals the greatest amount of damage but is also slow. Instead of just the sword, you are met with two new weapons, each having their own special ability. If you've played the original Moss, you'll feel right at home here. This brings us right to the gameplay, generally speaking, the game remains relatively similar in terms of overall pacing. With a focus on environmental storytelling, puzzle solving, epic voice acting, and a fairy tale setting, controlling Quill is now more fun than ever before. ![]() ![]() The gameplay of Moss Book II and the first game is what truly set itself apart from other VR games.
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